Combat

Combat in Absolution RP is simple. Below, a few different rules for combat will be explained. You are free to choose which you want to use when you initiate combat with someone in game.

Freeform - Best for when you have planned out beforehand who you want to win a battle, or want a particular outcome from the battle such as character development. Combatants roleplay their characters strikes out and dodge or take hits accordingly. It is very bad form to dodge every hit and confirm your own hits in combat. This is simple and needs no rules to do.

Bia's Basic Combat Rules - These rules add a bit more randomness to a fight. They are extremely basic, there are no modifiers at all, everything is completely fair. Magic types do not matter and there is no strategy at all. There are no heals, no stuns. This is entirely luck based. And that's it!
 * Characters have 40 HP
 * Characters take turns attacking. Roll a d100 to decide who attacks first, in the case of a draw, assign a number to yourself and roll a d2.
 * Both characters roll a d20 every round. The defender wins in the case of a draw.
 * An attacker rolling a 20 or a defender rolling a 1 is a critical hit, you roll two dices for your attack.
 * Attacks are 1d8 unless critical, in which case you roll 2d8. You do not roll 1d16, there is a difference. 2d8 is better statistically.
 * After each attack, both characters roleplay accordingly.
 * Defenders always judge the injuries they gain from a fight, and do not have to consent to death unless it was stated before the battle begun that this was a fight to the death.

Bia's Combat Rules Expansion Pack (Now includes magic!)

{Reserved Space}