Fauna Magic

Main IdeaMain Idea

Fauna magic is one of the three banches that nature arcanists commonly practice. The biomorphism aspect of this branch makes the user more animalistic, often giving them fangs and fur or talons and feathers depending on their bound companion.

The power in Fauna magic comes in two different ways. The bond that the arcanist has formed with their companion is a close one, and the arcanist can transfer their spells that would target themselves onto their companions, making their companion's hide thicker, claws sharper or wings stronger.

As Fauna arcanists grow in power, they become more animalistic and predatory. They can not eat meat still though, and these instincts are purely to defend the wilderness, nature from attack. They begin to learn how to dominate animals and animals naturally respect Fauna arcanists, this respect growing as the arcanist's power does. Fauna magic makes nearby animals slightly more intelligent passively, while soothing the moods of them.

Fauna arcanists give in more and more to their brutal and feral sides the longer they use this magic. It becomes harder to value humanity above any other animal life for the strongest arcanists.

Manifestation

This is one of the branches of nature magic. The way to get this type of magic is by being a nature arcanist and boning oneself to an animal rather than a plant or fae.

Capabilities

This magic allows the user to grant themselves various animal aspects, and enhance their animal companions. Some arcanists learn how to lace their bodies with poisons as other animals do. Claws and fangs are more common. It's known that the strongest of Fauna arcanists can become much larger, scarier forms of their animal companion, losing their magic until they return to their usual form to benefit from these forms.