Catfolk

Stats

+4 Agi -2 Power -5HP

General

Catfolk are a generally spread out race, with a high rate of intermingling. They can be found just about everywhere, and live in close extended families. The few settlements that are populated exclusively by catfolk are usually home to fewer than two hundred, or are otherwise very isolated. Catfolk have a typically smaller frame, and boast hypersensitive hearing compared to humans. They have an increased rate of potent magical users, about 1 in 45, as opposed to the rate of humans, which is 1 in 50. This is believed to be due to the influence of their gods. They have furred tails, which are mainly impractical, but some rare genes allow for their use as another limb. They also help with precise balanced movements and play a role in some rituals and rites.

Personality

Their nature makes the Catfolk generally more energetic, and quite curious. Catfolk on average live slightly shorter lives than humans, and this is reflected in the live for today attitude they often show.

Culture

The Catfolk originate from famine stricken places. Wandering is, and usually has been a large part of their lifestyle. Nomadic culture is ingrained in them. They are almost always on the move their energetic nature and restlessness being commonly because of this need to move.

Optimism plays a big part in the culture of the Catfolk. It's said by some that this optimism is the reason that they survived and now thrive, being an active part of many communities. Catfolk are brave (or simply stubborn) and bever give up hope. Idealism and Bravery are key values.

Catfolk have an intense love of shiny things, especially bracelets and earrings that dangle and shake to make noise. These shiny possessions can be found in their accommodations too, whether they are staying in a house or a their nomadic Catfolk tents.

Catfolk usually live in large families, sometimes of 20 or more working together as one unit. When families do come together to form towns it is due to an area being particularly dangerous or troublesome. As such, large Catfolk settlements are commonly located in dangerous areas or areas that are particularly deprived in resources.

Settlements of the catfolk are made up of mainly tents clustered together. This is not to say that Catfolk won't build castles and grand cities if given the chance. They use the materials easiest to acquire and try to keep designs both simple and practical.

They commonly hunt in groups and gather in groups for safety and security. Their speed allows them to take down larger predators and various enemies to gather food quickly.

When integrated with a society, many of their traits of survival disappear and they tend to take on the culture of those around them. Their love of shiny things remains, and their normal family group structure may result in them thinking of close friends as kin.

The Catfolk are a kind folk known for their generosity from when others had been so helpful to them in past times and family unity most of all. This does not stop them from killing in ways that would seem brutal and cold to humans.

Catfolk who lose their family and friends commonly grow depressed and may starve, forgetting to eat out of hopelessness or loneliness. Many resort to banditry in times of drought or famine in desperation and at their worse they can be brutal assasins, cultists and extremely effective mercenaries, doing whatever it takes for their family to survive and prosper.

Though they are predisposition towards good. A catfolk can be just as monstrous as many other races if pushed to it.

Religion

Many do not believe that the catfolks are deserving of any sort of divine attentions and thus reject them from worship of the common gods. However, the catfolk have three of their own gods, who are far more attentive, having a smaller population to attend.

Apollion - God of Justice, Nu-Nu - Goddess of Luck, and  Starr - God of Wandering are the most common three for catfolk to worship. Although, some of their practices may differ from other races. In addition, they tend to adopt gods from where they live, as well as adapt some of their worshipping customs into an odd synchretic form.

Further, they seem inclined to gods that match their nature, such as those related to determination, curiosity, and gentle nature. More destructively inclined would find solace in primal nature dieties as well as gods of the hunt.

Relation's with other race's.

Human's: Catfolk seem to get along well with human kind and enjoy a rather friendly relationship at time's though their short stature and animalistic ears and tail have made them the victim of some racism from humans. some see the Catfolk as impure or some kinda offset worse strand of humanity whatever the case is. Many humans have a negative opinion about catfolk.

However many do not. Many have welcomed catfolk as neighbor's into their city's. They work hard and are very active in their communitys and their idealism and optimism help keep people going in hard times.

Sexual and marital relation's between humans and catfolk is high. Both being able to see attractive quality's in the other and being compatible sexually and able to reproduce means that reproduction is not too uncommon and marriages between catfolk and humans is something that does happen.

Catfolk offspring with human's will be a mix of catfolk and human. Common features of their offspring include. Increased height. Loss of a tail. More human like in general nature. Overall it creates a more morally ambigious but sturdy creature and Neko's as their called seem to adapt well into society and even prove sometimes superior in agilty and dexterity then both of their parent's races.

On the negative side they are unlikely to hold magical potential being a 1 in 75 chance.

Dragon's:

Catfolk have a very .....intresting relationship with dragon kind. Sometimes they are reviled monster's. Sometimes their brave and dashing hero's who save them from storm's and disaster's.

Sometimes they are worshipped as gods and sometimes they protect their tiny towns as their ruler and the catfolk happily pay tribute.

Due to the catfolk nomadic nature they have encountered dragon's some of the most and its not amiss for them to build a settlement if they believe they can convince a dragon ton protect them.

Both the best of friends at times to the vilest of scourges catfolk have a mixed relationship with dragons but overall it is one of the more positive relations dragons have with mortals.

Sexual and marital relation's:

Dragons and catfolk can bang. Though typically the dragon must take a smaller or different form. It is not much of a relationship ussualy though romance is possible between catfolk and dragons one would suppose it would be a tragic tale.

For the catfolk while its energetic and positive nature may amuse and bemuse the dragon they would be gone all too soon in the dragons eye. As such those kind of relations are seen as either short term or foolish when it is done by the dragons

The catfolk is okay with not being able to live the full lifespan of its mate though it will obviously be saddened on its death bed realizing it is leaving its mate so soon in its eye's.

While it is something that happens it is ussualy the tale of tragedys and sad storys. It is a relationship doomed to sadness on the dragons side.

They can reproduce. It creates a catfolk with small wings capable of flight. Dilated reptileean eye's and giving them an affinity with the dragons preffered elemnetal breath. They are considered rather freaky looking by many and rather unatural. They are rather smart inteligence wise smarter then most mortal races and can be extremly speedy in the hair. They inheirit the dragons long life span and are often the only thing remaining of a catfolk and dragon relationship.

Of course much tragedy can be averted if the dragon is truly an experienced and wisened mage and simply makes their mate immortal or as long lived as them with whatever magic would be required.

Demon's:

Demons and catfolk it goes one of two ways either the catfolk succumbs and becomes their servant or they manage to defeat the demon with the help of their ally's.

Their history has been turbulent demons appearing as villans most commonly in catfolk folk tales and story's. Corrupting poor innocent children and others alike.

Catfolk have survived demons. They have fought agasint them and catfolk warriors fight bravely in battles agasint demons using their typically superior agilty. Small size and dexterity to defeat the more powerful corrupt enemys.

Catfolk are more susceptible due to their small frame of mutating due to corruption and demonic possesion.

Martial and sexual relations:

This is called rape ussualy. A catfolk unless possesed or under an influence or heavily corrupted is unlikely to even attempt to have sex with a demon though they are plenty compatible.

Those that have been corrupted that are possesed and that have been heavily influenced by a demon. Typically marriage involves surrendering their soul. Their body and their mind to the demons menstrations.

They can reproduce. A half fiend ot half demon is born a being heavily predisposed to evil taking on demonic traits of their demonic parents side.

Commonly this includes horns. Pupiless eyes. Extreme height wings. Red skin or other colored skin. In general frightening creatures with an affinity for corruption. If one does break free of their heritage it is to be commended that they were so strong of will to resist such powerful things that beg to corrupt them.

Factions

Due to their spread out population, Catfolk are found in all manner of different places, and have no truly unifying faction.